Organizer’s guide · Chapter 7

Every setting

The event’s Settings page, tab by tab, every switch explained. Set once, then left alone — each session’s work happens elsewhere.

Structure — the divisions

This is where the event takes its shape. For each division:

A new division joins the bottom of the list; the Reorder button fixes the order — and that order matters: it’s the promotion-relegation staircase, top division first.

The Structure tab: division list and the add form
Structure — the divisions, their order, the add form.

The division mode

Watch out

The mode locks at the first match played — changing it afterwards would reread every result under a different rule. Decide it before the first session.

In reshuffled mode, How the standings evolve picks the engine: up & down (only the border places change — the top of each division moves up, the bottom moves down, decided on court) or full re-sort (every session restarts from the whole ladder — one good session can jump a division at once). Then How many places change: Automatic (recommended — adapts to who’s present: 1 place up to 5 players, 2 from 6 to 9, 3 from 10) or a fixed number, never more than half the division.

Format — games and points

A league’s default format is 3 games to 15. Change it for the whole event, then refine where needed: per division, per phase (pool or playoffs), or for a single session. A tournament has nothing to set here — its format is fixed per bracket, at generation time; a team league configures its encounter under Team play.

The Format tab: the event format and its refinements
Format — the event sets the rule, each division can refine it.

Sessions — how they unfold

A session moves through four moments: Setup → Attendance → Play → Results. Two switches decide what “Attendance” demands:

The Sessions tab: RSVP and check-in switches
Sessions — “Ask who’s coming” and “Check players in”.

Automatic invites

Under Ask who’s coming, a second switch, Send the invites automatically, sends each session’s invite for you: how many days before (the same day, the day before, or up to two weeks), at what time, and whether a reminder follows a few days later for whoever has not answered. Times are your club’s — the zone is set in the organization settings and detected from your browser the first time. A sentence under the fields names the next invite and its session, then the one after, and moves as soon as you change a value. The full story is in chapter 3.

Just above that switch, Language of the invites decides the email’s language — not your console’s. It covers every invite this event sends: the ones that go out on their own and the ones you send yourself from the Roster page. A club that automates nothing still gets to set it.

Further down, Courts names your courts for the whole season — “A, B, Centre”, comma-separated, the first being court 1. The play board, the setup and the public screen use them every session; without names they are Court 1, 2, 3. Nothing to rename session by session.

Points — the scale

The League points scale is set level by level: win / tie / loss, in pool and playoffs separately, plus the presence point (earned by playing at least one match that night). Half-points are allowed. The defaults match a standard club — only touch them if your league already has its traditions.

One-night pairs answers a doubles-league question: what is a session played with a substitute partner worth to the player’s regular team? Everything, half, or nothing — the one-night pair always keeps its own line in the standings; the setting only decides what flows back to the regular team.

The Points tab: the per-level scale
Points — win/tie/loss × pool/playoffs, and presence.

Scores — who confirms, when it locks

The Scores tab: confirmation, lock delay, free scoring
Scores — trust is a setting: confirmation, delay, validation.

Team play — the encounter

For a team league only: What an encounter is made of — the list of matches (discipline by discipline, 1 to 20), played in that order at every encounter, and the minimum men and women per lineup. The minimum is checked as a warning, never a refusal — a team one player short at 4:55pm has nobody left to call. The full story is in chapter 6.

Sign-up — fee, spots, opening

The money settings don’t live under Settings but on the sign-ups tab, next to the entrants themselves: the fee (per player or per team, division by division), the spots (capacity per division, held the moment a payment starts), and the switch that opens or closes the public form. The full tour is chapter 2.

The sign-ups tab: fee, spots, opening
Sign-up — fee and spots live next to the entrants.

The danger zone

At the very bottom, Delete erases the event, its divisions, its registrations and its results. It’s irreversible and the console makes you confirm it in so many words — there is no trash bin.